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		<title><![CDATA[Forums - Current House Rules In Use]]></title>
		<link>http://www.orlandogamers.org/forum/</link>
		<description><![CDATA[Forums - http://www.orlandogamers.org/forum]]></description>
		<pubDate>Fri, 13 Nov 2026 01:39:20 +0000</pubDate>
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			<title><![CDATA[Benefits of being a Jedi]]></title>
			<link>http://www.orlandogamers.org/forum/showthread.php?tid=348</link>
			<pubDate>Wed, 07 Dec 2016 15:52:35 -0800</pubDate>
			<dc:creator><![CDATA[<a href="http://www.orlandogamers.org/forum/member.php?action=profile&uid=3">Akirapryde</a>]]></dc:creator>
			<guid isPermaLink="false">http://www.orlandogamers.org/forum/showthread.php?tid=348</guid>
			<description><![CDATA[<blockquote class="mycode_quote"><cite>Quote:</cite><span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Previous House Rule No Longer In Use:</span></span><br />
Because of the close relationship between Jedi and their lightsaber, those characters that have at least three Jedi levels will receive the Feat Quickdraw free of charge. This reflects a Jedi's ability to be prepared for any danger even if they were caught flatfooted.<br />
<br />
Because of their training and the very nature of Lightsaber Form One being the basic lightsaber form and taught to every padawan/youngling, any character with five Jedi levels and meets the prerequisites will receive Lightsaber Form One free of charge.</blockquote>
<br />
So it was asked of me to refine and reinvent this house rule in relationship between the two Jedi Base Classes (Consular and Guardian)<br />
First and foremost these house rules apply only to those who's base (starting classes) are either of the Jedi Base Classes. This change is retroactive for all characters that it applies to! If you meet the prerequisites you gain the benefit of this house rule.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Jedi Guardian:</span><br />
lvl 1 Jedi Guardian and three ranks in move object grants you quickdraw (lightsaber only)<br />
lvl 5 Jedi Guardian grants you weapon finesse (lightsaber)<br />
<br />
These feats are not interchangeable or available to substitution<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Jedi Consular:</span><br />
lvl 1 Jedi Consular and three combined ranks in See Force and Enhance Senses grants you Aware<br />
lvl 5 Jedi Consular grants you Compassion<br />
<br />
These feats are not interchangeable or available to substitution<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Lightsaber Fighting Styles:</span><br />
As long as the character meets the prerequisites, AND the character has activity sought the style in name (meaning actively declaring that they are learning a style) they gain the style free of charge. Please make sure that you check the different fighting styles. You may already be qualified to 'learn' a style.<br />
<br />
Learning styles as part of backstories: I will accept that a character can come in to the game being familiar with a Lightsaber Fighting Style. Please make sure that this well explained and is woven in to the backstory.<br />
<br />
I do not place a limit of how many styles one can gain. I am also open to discussion about Style Mastery. This is opened in such a way to give Jedi characters more opportunity to explore the depths of their character.<br />
<br />
<br />
<span style="color: #ff6633;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">(special note!: Non-Jedi feeling left out? talk to me! I love opening doors for the sake of good story construction)</span></span></span>]]></description>
			<content:encoded><![CDATA[<blockquote class="mycode_quote"><cite>Quote:</cite><span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Previous House Rule No Longer In Use:</span></span><br />
Because of the close relationship between Jedi and their lightsaber, those characters that have at least three Jedi levels will receive the Feat Quickdraw free of charge. This reflects a Jedi's ability to be prepared for any danger even if they were caught flatfooted.<br />
<br />
Because of their training and the very nature of Lightsaber Form One being the basic lightsaber form and taught to every padawan/youngling, any character with five Jedi levels and meets the prerequisites will receive Lightsaber Form One free of charge.</blockquote>
<br />
So it was asked of me to refine and reinvent this house rule in relationship between the two Jedi Base Classes (Consular and Guardian)<br />
First and foremost these house rules apply only to those who's base (starting classes) are either of the Jedi Base Classes. This change is retroactive for all characters that it applies to! If you meet the prerequisites you gain the benefit of this house rule.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Jedi Guardian:</span><br />
lvl 1 Jedi Guardian and three ranks in move object grants you quickdraw (lightsaber only)<br />
lvl 5 Jedi Guardian grants you weapon finesse (lightsaber)<br />
<br />
These feats are not interchangeable or available to substitution<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Jedi Consular:</span><br />
lvl 1 Jedi Consular and three combined ranks in See Force and Enhance Senses grants you Aware<br />
lvl 5 Jedi Consular grants you Compassion<br />
<br />
These feats are not interchangeable or available to substitution<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Lightsaber Fighting Styles:</span><br />
As long as the character meets the prerequisites, AND the character has activity sought the style in name (meaning actively declaring that they are learning a style) they gain the style free of charge. Please make sure that you check the different fighting styles. You may already be qualified to 'learn' a style.<br />
<br />
Learning styles as part of backstories: I will accept that a character can come in to the game being familiar with a Lightsaber Fighting Style. Please make sure that this well explained and is woven in to the backstory.<br />
<br />
I do not place a limit of how many styles one can gain. I am also open to discussion about Style Mastery. This is opened in such a way to give Jedi characters more opportunity to explore the depths of their character.<br />
<br />
<br />
<span style="color: #ff6633;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">(special note!: Non-Jedi feeling left out? talk to me! I love opening doors for the sake of good story construction)</span></span></span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Questions of AAR's and In Betweens]]></title>
			<link>http://www.orlandogamers.org/forum/showthread.php?tid=346</link>
			<pubDate>Wed, 07 Dec 2016 15:36:17 -0800</pubDate>
			<dc:creator><![CDATA[<a href="http://www.orlandogamers.org/forum/member.php?action=profile&uid=3">Akirapryde</a>]]></dc:creator>
			<guid isPermaLink="false">http://www.orlandogamers.org/forum/showthread.php?tid=346</guid>
			<description><![CDATA[First allow me to explain what AAR's and In Between's.<br />
<br />
An AAR stands for After Actions Reports. These are journal entries, reports made and thoughts during meditations. While ARR's do not afford the character a XP Reward, these are no less critical to understanding the motivations of your character. It also affords the character a chance to explain actions or even face mistakes that were made.<br />
<br />
ARR's should not be used to justify mistakes, however they can be. Bare in mind, the most dangerous lies are the ones that we tell ourselves!<br />
<br />
Character growth normally shows its self through ARR's Because of this, in game rewards (such as side quests, special insight in to the current situation and special NPC encounters) will be offered.<br />
<br />
In Betweens stands for Character Interactions In Between Games. These are any and all interactions that take place between games. As in all gaming groups, there are those times when players want to speak about issues within the game. In Betweens allows two or more players to actually discuss issues taking place in the game in a canon setting. There will be XP Rewards issued for In Betweens.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Rules for In Betweens are simple</span><br />
<ol type="1" class="mycode_list"><li>Keep it within the current time setting of the game. Time Travel in these settings are not allow.<br />
</li>
<li>Stay in character. Keep a minimal amount of OOC Conversations out of In Betweens<br />
</li>
<li>No Trolling or Flaming is allowed. Do not invade someone's In Between unless you are invited or have an invitation. Open In Betweens should contain the word Open in the title. <br />
</li>
<li>Be consistent! Do not behave one way in In Betweens and another way in the game. Try to play your character the same way in both methods.<br />
</li>
</ol>
<br />
So, there were a few questions about how we do rewards for online activities such as AARâ€™s (After Action Reviews) and In-Between Game Scenes. I will also be addressing other issues below.<br />
<br />
After holding deep conversations with a couple of players, I have come up with a plan that will help everyone.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Any Changes in AAR's?</span><br />
AARâ€™s will see no change in how they are done. Each AAR that is considered to reflect growth and reflection of a character considering the most recent game will be awarded a flat 500xp. AARâ€™s that donâ€™t meet this requirement will be allowed to be enhanced prior to the award being issued.<br />
<br />
Here is where the large change will take place.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">In-Between Game Scenes Rule:</span><br />
First, what is an In-Between Game Scene. These are online posts between two or more characters that take place during the time between games. In-Betweens can push the beginning of the next game to cover the time consumed by the In-Between. The important fact to remember, is that there must be enough time for In-Between to take place between the two games to host the In-Between. Nearly ninety percent of all In-Betweens can take place if the characters are ready available for such In-Between.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Changes for In-Betweens:</span><br />
1.	Awards will ONLY be issued for In-Betweens that take place between two Player Characters or more.<br />
2.	In-Game Time between games will be pushed to a minimum of twelve hours to afford time for In-Betweens and to take in to account such other activities as meditations.<br />
3.	In-Betweens will be opened at the end of each game and close Saturday at midnight prior to the next game. There is a hard deadline on In-Betweens in terms of rewards. This doesnâ€™t mean that we canâ€™t continue to run the In-Betweens to tie up loss ends.<br />
4.	Each Day that an In-Between takes place all members taking part during that day will be awarded 100 XP.<br />
5.	The Maximum of reward for In-Betweens will be no more than 500XP per Scene. A character can only be part of one In-Between during any given period between games.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Experience Point Disparity, Resolved!</span><br />
No Character will be allowed to fall more than two levels behind the party average of the rest of the players! Should such a situation come in to being, I (as Story Teller) withhold the right to bump any character up to be on par with the rest of the party. I, alone, hold the authority to make this decision and judge how much the bump will be. There will be NO argument or discussion on this matter.]]></description>
			<content:encoded><![CDATA[First allow me to explain what AAR's and In Between's.<br />
<br />
An AAR stands for After Actions Reports. These are journal entries, reports made and thoughts during meditations. While ARR's do not afford the character a XP Reward, these are no less critical to understanding the motivations of your character. It also affords the character a chance to explain actions or even face mistakes that were made.<br />
<br />
ARR's should not be used to justify mistakes, however they can be. Bare in mind, the most dangerous lies are the ones that we tell ourselves!<br />
<br />
Character growth normally shows its self through ARR's Because of this, in game rewards (such as side quests, special insight in to the current situation and special NPC encounters) will be offered.<br />
<br />
In Betweens stands for Character Interactions In Between Games. These are any and all interactions that take place between games. As in all gaming groups, there are those times when players want to speak about issues within the game. In Betweens allows two or more players to actually discuss issues taking place in the game in a canon setting. There will be XP Rewards issued for In Betweens.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Rules for In Betweens are simple</span><br />
<ol type="1" class="mycode_list"><li>Keep it within the current time setting of the game. Time Travel in these settings are not allow.<br />
</li>
<li>Stay in character. Keep a minimal amount of OOC Conversations out of In Betweens<br />
</li>
<li>No Trolling or Flaming is allowed. Do not invade someone's In Between unless you are invited or have an invitation. Open In Betweens should contain the word Open in the title. <br />
</li>
<li>Be consistent! Do not behave one way in In Betweens and another way in the game. Try to play your character the same way in both methods.<br />
</li>
</ol>
<br />
So, there were a few questions about how we do rewards for online activities such as AARâ€™s (After Action Reviews) and In-Between Game Scenes. I will also be addressing other issues below.<br />
<br />
After holding deep conversations with a couple of players, I have come up with a plan that will help everyone.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Any Changes in AAR's?</span><br />
AARâ€™s will see no change in how they are done. Each AAR that is considered to reflect growth and reflection of a character considering the most recent game will be awarded a flat 500xp. AARâ€™s that donâ€™t meet this requirement will be allowed to be enhanced prior to the award being issued.<br />
<br />
Here is where the large change will take place.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">In-Between Game Scenes Rule:</span><br />
First, what is an In-Between Game Scene. These are online posts between two or more characters that take place during the time between games. In-Betweens can push the beginning of the next game to cover the time consumed by the In-Between. The important fact to remember, is that there must be enough time for In-Between to take place between the two games to host the In-Between. Nearly ninety percent of all In-Betweens can take place if the characters are ready available for such In-Between.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Changes for In-Betweens:</span><br />
1.	Awards will ONLY be issued for In-Betweens that take place between two Player Characters or more.<br />
2.	In-Game Time between games will be pushed to a minimum of twelve hours to afford time for In-Betweens and to take in to account such other activities as meditations.<br />
3.	In-Betweens will be opened at the end of each game and close Saturday at midnight prior to the next game. There is a hard deadline on In-Betweens in terms of rewards. This doesnâ€™t mean that we canâ€™t continue to run the In-Betweens to tie up loss ends.<br />
4.	Each Day that an In-Between takes place all members taking part during that day will be awarded 100 XP.<br />
5.	The Maximum of reward for In-Betweens will be no more than 500XP per Scene. A character can only be part of one In-Between during any given period between games.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Experience Point Disparity, Resolved!</span><br />
No Character will be allowed to fall more than two levels behind the party average of the rest of the players! Should such a situation come in to being, I (as Story Teller) withhold the right to bump any character up to be on par with the rest of the party. I, alone, hold the authority to make this decision and judge how much the bump will be. There will be NO argument or discussion on this matter.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Issues with Game Play and Experience]]></title>
			<link>http://www.orlandogamers.org/forum/showthread.php?tid=345</link>
			<pubDate>Wed, 07 Dec 2016 14:54:19 -0800</pubDate>
			<dc:creator><![CDATA[<a href="http://www.orlandogamers.org/forum/member.php?action=profile&uid=3">Akirapryde</a>]]></dc:creator>
			<guid isPermaLink="false">http://www.orlandogamers.org/forum/showthread.php?tid=345</guid>
			<description><![CDATA[So the issue of XP Disparity was brought up to me at the last game. At first, I have to admit that I wouldnâ€™t have believed it. After looking in to the issue, there is a grievous disparity within the game that must be dealt with.<br />
<br />
Before I go in to this, I want to make a few of statements.<br />
First, I accept full and total responsibility for what has come to pass. Without attempting to make excuses, my intention was to spur player interaction between games and be more flexible in terms of working with everyoneâ€™s schedule.<br />
<br />
Second, I do not want anyone to think that this post is meant to affix blame or responsibility on anyone else other than myself. The problems listed below are due to my own actions and I take full responsibility for them.<br />
<br />
Lastly, I want to offer my complete and humble apology to everyone effected by this disparity. At no time was anyoneâ€™s role playing valued over any other player. I value each and every one of my players for their creative mind and what they bring to the game. Again, I am truly sorry for what has transpired.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">In a nut shell</span>, here is what was brought up to me. At the end of the last game, the issue of XP rewards was brought up to me. The means in which XP was issued out was seen as under valuing the effort put forward by the player(s). This action was making player(s) feel as if they were not as important or even being disrespected and was causing a sense of disenfranchised among the player(s). In short causing hurt feelings. The matter was raised to me with respect and deserved to be treated in the same manner. It should be remembered that everyone comes to the game to play and have fun. They do not come to our game to feel unimportant or otherwise unequal in terms of the storyline or plot.<br />
<br />
While this was never meant to be the case, this is what my own research uncovered. The research also indicated that those without as much free time as others were unfairly disadvantaged in terms of character advancement. This only further the spread the XP disparity within our game.<br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Here is what I discovered in my research:</span></div>
<br />
<span style="font-weight: bold;" class="mycode_b">Issue One:</span> XP Disparity. Between the highest XP Character and the Lowest XP Character there is a 11,800 XP Gap. While this does include missing one scheduled and two popup games (this will be dealt with in another issue), even if I remove these three games, the gap only narrows to 7,250. Because of this gap, characters are becoming out of balance.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Issue Two:</span> Rampant explosion of XP awarded from non-game activities: While this was created to spur between character actions, this mistake has only further fueled the Disparity. It is my assumption (only my assumption) that this has also caused some players to feel the need to devote time to the online part of our game out of a sense of falling behind. Or forcing other players to simple give up any hope of being on level with those that do partake online. This will create disparity in the future if not addressed.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Issue Three:</span> Breaking with Scheduled Games. During the past two Mondays, I allowed for popup games while one player had no chance or even invitation to attend. While these side games did not advance the overall main plot, it was still wrong. Not only was this wrong, it was disrespectful (which because the issue of respect was raised, I want to address this as well).<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Issue Four:</span> Time Warp Whiplash. Because of actions between games, some players are given access to discovery while others are not. On its face this is not a problem, however my lack of explaining what happened between games has often left players open to accusations of metagaming and given other players a sense of Time Warp Whiplash.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Issue Five:</span> Timeline Continuity within the Game. While this was not part of the original issue raised to me at the last game, during my research it was discovered as part of a problem to overall player experience. It was discovered that when the players decided upon a course of actions at the end of one game, that this course of action allowed to be changed. This change has effected (but not limited to) the in game time frame between games. Because of this, the effects of Time Warp Whiplash are magnified. <br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Corrections to these Issues:</span></div>
<br />
What I am going to do has never been done by me in the past. Because of the nature and how far out of control these issues have become requires me to make such drastic moves.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Issue One: <span style="font-style: italic;" class="mycode_i">XP Equality</span></span><br />
I am going to bring all characters up to level 7 (XP 21,000). This is effective upon reading this post. Please make sure that your characters are leveled up prior to the beginning of the next game. At the end of all future games, ALL characters will be awarded the same base XP with no deviation. If a player cannot attend a game due to work or family issues and has communicated this issue to me in a respectful period of time, I will grant that character XP for the game that they missed (This is not meant to be abused, but meant to understand that sometimes life happens). This is not meant be unfair to the players how attend, but meant to not punish players for putting real life ahead of our game.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Issue Two: <span style="font-style: italic;" class="mycode_i">Online XP Rewards</span></span><br />
There will no longer be any issue of XP for In Betweens done online. In Betweens can still reveal new information and afford characters the chance to interact with each other and with NPCâ€™s. I cannot stress this importance in terms of In Betweens. It is recognized that After Action Reports are still very important for the party. This allows players to reveal their inner character thoughts on a matter and to help reveal the larger understanding of the game. <br />
<br />
Because of this, AARâ€™s will still receive their XP Rewards (750 XP maximum). Remember that AARâ€™s are rated on their content, and reward will be based on your fellow players. How useful is the AAR to your fellow players in understanding your characterâ€™s actions in the past game or being able to predict future actions. Please keep this in mind.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Issue Three: <span style="font-style: italic;" class="mycode_i">Breaking with Scheduled Games</span></span><br />
Hosting Games out of normal schedule is something that happens all the time. Since the very first time I gamed back in the 80â€™s this has been the norm. What wasnâ€™t the norm, was hosting games without even having the respect towards fellow players to speak to them first. <span style="font-style: italic;" class="mycode_i"><span style="text-decoration: underline;" class="mycode_u">THIS WILL NOT EVER HAPPEN AGAIN!</span></span> It is disrespectful and unacceptable. The fact that I did this blows my mind. If I host a Pop-Up game in the future again, it will be with the consent of all the players within our game. A strict outline of the Pop-Up game will be created and followed to ensure that no one is left out of the loop. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Issue Four: <span style="font-style: italic;" class="mycode_i">Time Warp Whiplash</span></span><br />
Prior to the beginning of each game, I will do my very best to explain all the events that occurred between the games. This way, when characters are part of a scene but were not actively part of the In Between they will still have access to the information that was discovered. Players will be able to see how information has gone from Player Knowledge to Character Knowledge. I ask all Players who partake in In Betweens to be prepared to take a few moments to share their experiences between the games with everyone in the group prior to the beginning of the next game. Please use common sense as to what is meant to be Character Knowledge and what is meant to be Player Knowledge. If a Character is attempting to do something behind the Party's back or in secret, this could change the need for a party "briefing." I am not going to force players to reveal such actions to the party.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Issue Five: <span style="font-style: italic;" class="mycode_i">Timeline Continuity</span></span><br />
If the party decides on a lull in time between games, that this lull be enforced so that planned side quests can take place without shorting other characters. Most importantly, continuity within the time line of the will be followed. IE Side Quests will take place when there is sufficient time in the gameâ€™s timeline to engage in this task. This will also pertain to all In Betweens as well.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">In conclusion</span><br />
I want it made clear that the mistakes listed above were of my own creation. I do not lay blame or fault on anyone. I am deeply humbled by my discovery and shocked that I ran my game in such haphazard method. I would like to take this moment to once more offer my deepest and remorseful apology to all my players. Writing this was much more painful and difficult than any of you will ever imagine.<br />
<br />
Thank you for taking your time to read and understand the events that has led to this post.]]></description>
			<content:encoded><![CDATA[So the issue of XP Disparity was brought up to me at the last game. At first, I have to admit that I wouldnâ€™t have believed it. After looking in to the issue, there is a grievous disparity within the game that must be dealt with.<br />
<br />
Before I go in to this, I want to make a few of statements.<br />
First, I accept full and total responsibility for what has come to pass. Without attempting to make excuses, my intention was to spur player interaction between games and be more flexible in terms of working with everyoneâ€™s schedule.<br />
<br />
Second, I do not want anyone to think that this post is meant to affix blame or responsibility on anyone else other than myself. The problems listed below are due to my own actions and I take full responsibility for them.<br />
<br />
Lastly, I want to offer my complete and humble apology to everyone effected by this disparity. At no time was anyoneâ€™s role playing valued over any other player. I value each and every one of my players for their creative mind and what they bring to the game. Again, I am truly sorry for what has transpired.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">In a nut shell</span>, here is what was brought up to me. At the end of the last game, the issue of XP rewards was brought up to me. The means in which XP was issued out was seen as under valuing the effort put forward by the player(s). This action was making player(s) feel as if they were not as important or even being disrespected and was causing a sense of disenfranchised among the player(s). In short causing hurt feelings. The matter was raised to me with respect and deserved to be treated in the same manner. It should be remembered that everyone comes to the game to play and have fun. They do not come to our game to feel unimportant or otherwise unequal in terms of the storyline or plot.<br />
<br />
While this was never meant to be the case, this is what my own research uncovered. The research also indicated that those without as much free time as others were unfairly disadvantaged in terms of character advancement. This only further the spread the XP disparity within our game.<br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Here is what I discovered in my research:</span></div>
<br />
<span style="font-weight: bold;" class="mycode_b">Issue One:</span> XP Disparity. Between the highest XP Character and the Lowest XP Character there is a 11,800 XP Gap. While this does include missing one scheduled and two popup games (this will be dealt with in another issue), even if I remove these three games, the gap only narrows to 7,250. Because of this gap, characters are becoming out of balance.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Issue Two:</span> Rampant explosion of XP awarded from non-game activities: While this was created to spur between character actions, this mistake has only further fueled the Disparity. It is my assumption (only my assumption) that this has also caused some players to feel the need to devote time to the online part of our game out of a sense of falling behind. Or forcing other players to simple give up any hope of being on level with those that do partake online. This will create disparity in the future if not addressed.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Issue Three:</span> Breaking with Scheduled Games. During the past two Mondays, I allowed for popup games while one player had no chance or even invitation to attend. While these side games did not advance the overall main plot, it was still wrong. Not only was this wrong, it was disrespectful (which because the issue of respect was raised, I want to address this as well).<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Issue Four:</span> Time Warp Whiplash. Because of actions between games, some players are given access to discovery while others are not. On its face this is not a problem, however my lack of explaining what happened between games has often left players open to accusations of metagaming and given other players a sense of Time Warp Whiplash.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Issue Five:</span> Timeline Continuity within the Game. While this was not part of the original issue raised to me at the last game, during my research it was discovered as part of a problem to overall player experience. It was discovered that when the players decided upon a course of actions at the end of one game, that this course of action allowed to be changed. This change has effected (but not limited to) the in game time frame between games. Because of this, the effects of Time Warp Whiplash are magnified. <br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Corrections to these Issues:</span></div>
<br />
What I am going to do has never been done by me in the past. Because of the nature and how far out of control these issues have become requires me to make such drastic moves.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Issue One: <span style="font-style: italic;" class="mycode_i">XP Equality</span></span><br />
I am going to bring all characters up to level 7 (XP 21,000). This is effective upon reading this post. Please make sure that your characters are leveled up prior to the beginning of the next game. At the end of all future games, ALL characters will be awarded the same base XP with no deviation. If a player cannot attend a game due to work or family issues and has communicated this issue to me in a respectful period of time, I will grant that character XP for the game that they missed (This is not meant to be abused, but meant to understand that sometimes life happens). This is not meant be unfair to the players how attend, but meant to not punish players for putting real life ahead of our game.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Issue Two: <span style="font-style: italic;" class="mycode_i">Online XP Rewards</span></span><br />
There will no longer be any issue of XP for In Betweens done online. In Betweens can still reveal new information and afford characters the chance to interact with each other and with NPCâ€™s. I cannot stress this importance in terms of In Betweens. It is recognized that After Action Reports are still very important for the party. This allows players to reveal their inner character thoughts on a matter and to help reveal the larger understanding of the game. <br />
<br />
Because of this, AARâ€™s will still receive their XP Rewards (750 XP maximum). Remember that AARâ€™s are rated on their content, and reward will be based on your fellow players. How useful is the AAR to your fellow players in understanding your characterâ€™s actions in the past game or being able to predict future actions. Please keep this in mind.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Issue Three: <span style="font-style: italic;" class="mycode_i">Breaking with Scheduled Games</span></span><br />
Hosting Games out of normal schedule is something that happens all the time. Since the very first time I gamed back in the 80â€™s this has been the norm. What wasnâ€™t the norm, was hosting games without even having the respect towards fellow players to speak to them first. <span style="font-style: italic;" class="mycode_i"><span style="text-decoration: underline;" class="mycode_u">THIS WILL NOT EVER HAPPEN AGAIN!</span></span> It is disrespectful and unacceptable. The fact that I did this blows my mind. If I host a Pop-Up game in the future again, it will be with the consent of all the players within our game. A strict outline of the Pop-Up game will be created and followed to ensure that no one is left out of the loop. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Issue Four: <span style="font-style: italic;" class="mycode_i">Time Warp Whiplash</span></span><br />
Prior to the beginning of each game, I will do my very best to explain all the events that occurred between the games. This way, when characters are part of a scene but were not actively part of the In Between they will still have access to the information that was discovered. Players will be able to see how information has gone from Player Knowledge to Character Knowledge. I ask all Players who partake in In Betweens to be prepared to take a few moments to share their experiences between the games with everyone in the group prior to the beginning of the next game. Please use common sense as to what is meant to be Character Knowledge and what is meant to be Player Knowledge. If a Character is attempting to do something behind the Party's back or in secret, this could change the need for a party "briefing." I am not going to force players to reveal such actions to the party.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Issue Five: <span style="font-style: italic;" class="mycode_i">Timeline Continuity</span></span><br />
If the party decides on a lull in time between games, that this lull be enforced so that planned side quests can take place without shorting other characters. Most importantly, continuity within the time line of the will be followed. IE Side Quests will take place when there is sufficient time in the gameâ€™s timeline to engage in this task. This will also pertain to all In Betweens as well.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">In conclusion</span><br />
I want it made clear that the mistakes listed above were of my own creation. I do not lay blame or fault on anyone. I am deeply humbled by my discovery and shocked that I ran my game in such haphazard method. I would like to take this moment to once more offer my deepest and remorseful apology to all my players. Writing this was much more painful and difficult than any of you will ever imagine.<br />
<br />
Thank you for taking your time to read and understand the events that has led to this post.]]></content:encoded>
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			<title><![CDATA[Starting Character Bonus]]></title>
			<link>http://www.orlandogamers.org/forum/showthread.php?tid=344</link>
			<pubDate>Wed, 07 Dec 2016 14:52:10 -0800</pubDate>
			<dc:creator><![CDATA[<a href="http://www.orlandogamers.org/forum/member.php?action=profile&uid=3">Akirapryde</a>]]></dc:creator>
			<guid isPermaLink="false">http://www.orlandogamers.org/forum/showthread.php?tid=344</guid>
			<description><![CDATA[For those players that created character's at the beginning of New Horizon: Reboot, I have rewarded them with the following bonus.<br />
<br />
The following represents characters special connection through the force with each other.<br />
<br />
For reasons beyond anyone's explanation, our player characters (the four beginning characters) have a strong connection with each other through the force. This connection has become a solid foundation within the force between these four.<br />
<br />
These characters, for the practical purpose of this post, shall be known as the Linked.<br />
<br />
Any use of the following Forces Skills by a Linked player character on any other Linked player character will gain a plus one ( + 1 ) synergy bonus.<br />
<br />
Effect Skills are only:<br />
See Force<br />
Empathy<br />
Telepathy<br />
Farseeing<br />
Friendship<br />
<br />
This bonus may or may not apply to rolls made using the Sense (Force Feat) rules on vague impressions. Please consult the Story Teller prior to making your roll to ensure that this bonus applies.<br />
<br />
Limitation to this bonus is that the over all effect must not have a negative or preserved negative effect on either player character. This bonus can not be extended to any other character beyond the Linked. This bonus can only affect the Force skills listed above and maybe the Sense (Force Feat).]]></description>
			<content:encoded><![CDATA[For those players that created character's at the beginning of New Horizon: Reboot, I have rewarded them with the following bonus.<br />
<br />
The following represents characters special connection through the force with each other.<br />
<br />
For reasons beyond anyone's explanation, our player characters (the four beginning characters) have a strong connection with each other through the force. This connection has become a solid foundation within the force between these four.<br />
<br />
These characters, for the practical purpose of this post, shall be known as the Linked.<br />
<br />
Any use of the following Forces Skills by a Linked player character on any other Linked player character will gain a plus one ( + 1 ) synergy bonus.<br />
<br />
Effect Skills are only:<br />
See Force<br />
Empathy<br />
Telepathy<br />
Farseeing<br />
Friendship<br />
<br />
This bonus may or may not apply to rolls made using the Sense (Force Feat) rules on vague impressions. Please consult the Story Teller prior to making your roll to ensure that this bonus applies.<br />
<br />
Limitation to this bonus is that the over all effect must not have a negative or preserved negative effect on either player character. This bonus can not be extended to any other character beyond the Linked. This bonus can only affect the Force skills listed above and maybe the Sense (Force Feat).]]></content:encoded>
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